WATERDEEP - CITY OF THE DEAD

The cemetary of Waterdeep has only been in its current form for 115 years, but the area has served as the city burial grounds for long centuries. The City of the Dead's green lawns and white marble tombs are visited often during the day by many citizens, though its grounds are off-limits after dusk, and the gates are locked (many still hold clandestine meetings at night here).

The areas within the City of the Dead are filled with marble tombs, all connected along a gravel path that leads to all the exits of the cemetery. Unkeyed tombs are those of an individual noble or a wealthy family; less than half the noble families keep toms here (many have family crypts beneath their villas, or have their dead buried in family land holdings outside the city), but in several cases, noble families share a tomb, which usually leads to separate crypts beneath and some floors above.

There are two large watchtowers along the walls of the City of the Dead, each with an external guard posted to watch for trouble in the shadowy corners and aleys abutting the cemetery. There are four watch members on duty within each of the towers; in addition, four more watch members make a sweep through the City of the Dead three times an hour, making sure no vagrants or other people are within the cemetery after dark. If they run into trouble, their horns can be heard by all posted watch members in the cemetery and in Trades Ward; the senior civilar of the City of the Dead has an enchanted horn that, when blown, also magically sounds inside Piergeiron's Palace and the Halls of Justice, summoning a contingent of clerics and paladins to combat undead.

Here is a list of places within the Trades Ward. The information is taken from the City of Splendors Boxed Set.

Tag Type/Name Notes
CD1 Road's End Travellers to the city
CD2 The House of the Homeless Citizens with no other tomb
CD3 Ahghairon's Statue Statue of the first Lord of Waterdeep
CD4 Merchant's Rest For those who 'prepay'
CD5 Warriors' Monument 60' high statue of 3 men, 2 women striking down trolls, orcs, hobgoblins, bugbears and barbarians.
CD6 Lords' Respite For Lords who wish to be buried here
CD7 The Hall of Sages For sages
CD8 The Hall of Heroes For fighters who fall in battle
CD9 Mariners' Rest For all who drown at sea, and ship captains